Game Informer’s Interview With Pokémon’s Art Director Highlights That Game Developers Are People Too

Game Informer’s Interview With Pokémon’s Art Director Highlights That Game Developers Are People Too

Game Informer’s interview with Pokémon’s Art Director, James Turner, is a wonderful reminder that game developers are indeed human beings. The relaxed, jolly, tone of the interview sharply contrasts with the hate the latest entries in the franchise, Pokémon Sword and Shield, has received from fans in the lead-up to it’s November launch.

Pokémon Sword and Shield has faced a wave of criticism from fans following its reveal earlier in the year. Complaints have been that the game doesn’t take enough technical and design leaps considering its the series first, mainline title launching on a home console.

These gripes were compounded when it was announced that not all Pokémon will be available in the game. Considering how similar Pokémon Sword and Shield looks to its previous games on 3DS, fans were left disappointed and confused how the game looks so similar yet has so many cut features.

Complaints against the franchise and it’s lack of innovation are well deserved, especially when you consider that Pokémon Go alone has made $3 billion in lifetime sales since it’s launch in 2016. But it’s important to remember that whatever hate you may have for developers or publishers, ultimately the people who create them are human beings, just like you and me.

That doesn’t mean that gamers and fans shouldn’t complain and criticise, but these complaints should be done in a respectful way and shouldn’t be personal. After all, we won’t ever know the full story of why decisions are made, so it’s wrong to insinuate and place anger on people who will never deserve it.

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